Follow our creative process from initial concept to final release
Where it all began - turning the idea of a liquid cat into a playable experience.
Building the first playable versions to test our core ideas.
Full development with all team members working together.
The idea for Cats are Liquid was born during a game jam. We wanted to create a platformer with unique movement mechanics.
Our first playable prototype featured basic liquid movement mechanics and a simple test room.
"The liquid physics were surprisingly challenging to implement in a way that felt both realistic and fun to control."
Our first alpha version included 10 complete rooms and all core movement abilities.
Early version showing liquid movement
We released the beta to a small group of testers who provided valuable feedback on gameplay and difficulty.
After a year of development, Cats are Liquid was released on Steam to positive reviews.
Creating realistic yet controllable liquid movement was our biggest technical challenge. We needed to balance:
Creating puzzles that utilized liquid mechanics while maintaining good difficulty progression required:
Game engine that powered our development
Primary programming language
Pixel art and animation tool
Audio middleware for dynamic sound
A deep dive into the technical challenges of implementing realistic yet controllable liquid physics for our feline protagonist...
How we created the distinctive visual identity of Cats are Liquid, balancing simplicity with atmospheric depth to support the game's mysterious narrative...